Magnar

Description:

Magnar – PL 12

Strength 7/2, Stamina 10/5, Agility 1, Dexterity 1, Fighting 5, Intellect 6, Awareness 2, Presence 3

Advantages
All-out Attack, Artificer, Attractive, Diehard, Equipment 1, Favored Environment: Choose Environment, Fearless, Luck, Minion 3, Minion 3, Power Attack, Ritualist, Ultimate Effort: Expertise: Magic, Uncanny Dodge

Skills
Deception 1 (4), Expertise: Magic 16 (22), Perception 2 (4), Persuasion 1 (4), Treatment 1 (+7)

Powers
Comprehend: Comprehend 2 (Languages – Understand All, Languages – You’re Understood)
Dawnguard (Easily Removable)
Dawnguard: Strength-based Strike 4 (DC 26; Accurate 4: 8)
Detect Magic: Senses 2 (Analytical: Awareness, Awareness: Magic)
Immortal Body
Enhanced Trait: Enhanced Trait 21 (Traits: Strength +5 (
7), Stamina 5 (10), Advantages: Diehard)
Immortality: Immortality 1 (Return after 2 weeks)
Immunity: Immunity 11 (Aging, Life Support)
Regeneration: Regeneration 1 (Every 10 rounds; Persistent)
Magic: Magic 9 (DC 24; Accurate 4: 8, Sleep)
Concealment: Burst Area Concealment Attack 4 (Alternate; All Visual Senses, DC 14; Burst Area 4: 250 feet radius sphere, Attack: Dodge; Partial)
Enervating Strike
Enervating Strike: Strength-based Strike 6 (Linked; DC 28; Accurate 3: +6, Affects Insubstantial: half ranks, Incurable)
Healing: Healing 3 (Linked; Persistent, Reaction 3: reaction; Limited: Self only, Limited: Degrees of Success equal to Degrees of Failure of resistance check to attack)
Magic Portal: Teleport 13 (Alternate; Carry 50 lbs.; Extended: 8000 miles in 2 move actions, Portal; Check Required 5: DC 15 – Expertise: Magic, Feedback, Limited to Extended, Unreliable (5 uses))
Minion Link
Communication: Mental Communication 3 (Linked; Limited: W/ Minions)
Remote Sensing: Remote Sensing 13 (Linked; Affects: 2 Types, inc. Visual – Vision and Hearing, Range: 30 miles; Feedback, Medium: Uses Minions Senses)
Teleport: Teleport 5 (Alternate; 900 feet in a move action, carrying 1600 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 5)
Ring of Protection (Removable)
Enhanced Trait: Enhanced Trait 1 (Advantages: Uncanny Dodge)
Immunity: Immunity 2 (Critical Hits)
Impervious Defense: Impervious Toughness 10
Protection: Protection 6 (
6 Toughness; Impervious)
Senses: Senses 1 (Danger Sense: Mental)
Senses: Senses 4 (Precognition; Distracting, Limited: Yes or No Questions, Unreliable (roll))

Equipment
Commlink, Rune Stones [Senses: Senses 4, Precognition; Distracting, Limited: Yes or No Questions, Unreliable (roll)]

Offense
Initiative +1
Concealment: Burst Area Concealment Attack 4 (DC Dog 14)
Dawnguard: Strength-based Strike 4, +13 (DC 26)
Enervating Strike: Strength-based Strike 6, +11 (DC 28)
Grab, +5 (DC Spec 17)
Magic: Magic 9, +9 (DC 24)
Throw, +1 (DC 22)
Unarmed, +5 (DC 22)

Complications
Disability: Unfamiliar with modern society and technology
Enemy: Magnar and his Sister have been at odds for centuries. She is the one who imprisoned him 900 years ago.
Motivation: Responsibility: As an immortal Asgardian, Magnar has a great sense of duty and responsibility towards the mortals of Midgard..

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 12, Toughness 16, Will 12

Power Points
Abilities 50 + Powers 94 + Advantages 16 + Skills 11 (21 ranks) + Defenses 22 = 193

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Bio:

Magnar

The Guardians celondon